
Grakk
Orc · tank

MOENAR · LAND OF THE MOENITES
For generations, the Moenites built roads between the forests and stone cities of Moenar. They knew the roots that shine at night and the green veins beating beneath the mountains. They knew which places were best left alone.
Then a rift opened from Elaria, and an expedition from Veyra fell from the sky. The newcomers followed an old Moenite trail toward shelter. As they crossed its entrance, roots began to close behind them. Something glimmered inside the green gems. It did not look like a reflection.

TWO CIVILISATIONS FAR FROM HOME
The clans of Elaria and the crews of Veyra bring together different species and skills. Choose three fighters and one reserve: their techniques share a single deck.
On Elaria, the clans guarded the passages between worlds. When one broke open, mages, wardens and trackers crossed it, unaware that it would never open again. On Moenar, they seek the secret that might take them home.

Orc · tank

Elf · support

Amphibian · fighter

Elf · assassin

Dwarf · tank

Human · mage
On Veyra, travelling between stars was a profession. A green light drew one expedition off course; its hull came to rest among the mountains of Moenar. The survivors set out to find help with whatever they could salvage.

Alien · assassin

Automaton · tank

Chelonian · tank

Human · mage

Insectoid · assassin

Floating core · mage
YOUR CARDS GIVE THE ORDERS
Choose three heroes and one ally in reserve. Their techniques come together in one shared deck.
Spend mana to attack, protect or prepare your next move. Cards are actions performed by your heroes.
There are two flanks. A hero in front protects the ally behind. Enemies keep their next action hidden.
The opening mission guides you step by step. Then choose your route, collect cards and decide how to carry on.
THE WAY FORWARD STARTS WITH YOU
Take command and guide the travellers to the refuge.
Play (beta)A playable prototype in development. Its look and experience will keep growing.